My Own Personal Filter

We all have filters that impact how we view the world. No two people view the universe the same. It’s what makes us unique and beautiful as human beings. These filters explain why we act the way we do, and why we perceive things the way we do. For me, one of my filters is autism. Autism is the very way I view the world and the very way I interact with people.

I struggle with social cues. I struggle with my words at times. I struggle with sensory issues. I can’t process these things with a neurotypical filter, and so I have to make adaptations in order to function in the world. I stim with my hands in order to regulate myself. I rock or sway in order to help the too much become less much.

I have learned how to cope with my filter over the years. It doesn’t make it any easier, but it does make coping easier. There isn’t a me without the filter, there’s just a me who has learned how to adapt.

Autism, Accessibility, and Difficulty Settings

I am autistic. It’s my own filter for the world. It taints my interactions. Everything that I do is a part of being autistic. Even the way I play video games is impacted by being autistic. Something I don’t think many people realize is that many video game settings also function as accessibility settings for those of us who need them.

One good example is difficulty settings. I enjoy playing video games on a wide variety of difficulties. But sometimes I like playing on the easier difficulties for my first playthrough so I can learn the controls of the game and enjoy the story. I then raise the difficulty for future playthroughs if I’m seeking achievements.

I find it frustrating when games penalize you for lower difficulty settings. I also dislike when video games use demeaning terms for lower difficulty levels. There’s nothing wrong with needing to play a game at a simpler setting if that’s how you enjoy it. Everyone deserves to play games in the way they find most accessible and in the way that is most enjoyable for them.